Welcome Pack

Rules and Expectations
Guardians Of The Round Table
Dark Forces
Countries of Inadon
Travelling To Inadon
Party Formation And Details
Levelling Up
Death And Revives
Sentient Races

Sent from the Guardians Of The Round Table headquarters in Brisbane, Australia.



Welcome potential Guardian Of The Round Table. This invitation comes with no guarantees you will become a member of this faction. You need to prove your worthiness over a six month period in any of the various lands of Inadon where you will need to show you are guardian material and are willing to fight against the dark forces. Passing the test and being accepted into this faction in no way guarantees you will remain a member. Any guardian who turns to the dark forces will be hunted down as if they were one of the dark forces. The occasional error in judgement or falling for deception, although not acceptable, is expected. Frequent instances of these issues will result in failure to become a guardian or removal from the faction.

This welcome pack isn’t designed to provide you with all the details about Inadon. It will give you a basic overview to allow you to make the final decision about travelling to Inadon and begin the testing process to become a guardian. Like this world, there are some things you need to learn on your own and discover for yourself.

Always remember your actions affect the world around you. What you do on Inadon effects both Inadon and this world.



Over the years, our organization went from a handful of people trying to prevent the dark forces from taking over the world to knights, fabled the world over, for protecting all against the dark forces and evil that would choose destruction over creation. No longer only a group of knights, the guardians welcome all who are willing to fight against evil, whose moral code will not allow them to stand by while the innocent are harmed.

The dark forces created the world of Inadon, centuries ago, and linked it to our world. Those who would fight against the dark forces found ways to enter Inadon, back in the days before we were called guardians and during the days when they were called demonic forces. But not all demons are evil and the name changed to reflect the true nature of their faction.

The people of Inadon are a mix of races stranded there centuries ago by demons when they created Inadon. The magic the demons used to tie the repercussions of Inadon to our world turned it into something similar to a role-playing game. When those of Inadon turn fifteen they gain a character journal and can begin to level up and gain various skills. Not all those of Inadon are descended from the original people stranded there. Guardians sometimes retire to Inadon. As do members of the dark forces. People from Inadon have also been known to move to our world. Both those with the guardians and those with the dark forces.


Rules and Expectations

All potential guardians must be eighteen. No guardian or potential guardian can travel to Inadon alone due to safety risks. There must be at least two members in a party at all times. This of course changes if a guardian chooses to retire to Inadon and make it their home world.

Having family members who are guardians does not automatically guarantee you will be accepted as a member of the Guardians Of The Round Table. Nor are family members allowed to provide more than basic help when it comes to potential guardians passing their test.

The first time you travel to Inadon, experienced guardians may be sent to provide basic support during your initial quest. This is not a guarantee that such will occur and it depends on various factors including if there are experienced guardians available at the time of your first journey.

The demonic magic that teleports guardians to Inadon recognises and catalogues the DNA of those being teleported. It will send potential guardians who have close relatives in the Guardians Of The Round Table to Inadon at a point in time after their relative last visited Inadon. For those with no genetic ties to other guardians, a suitable point will be chosen and they will be inserted on the first day of a month during a time comparable to those from their local headquarters.


Guardians Of The Round Table

To become a member of the Guardians Of The Round Table, potential guardians must pass a performance-based test during a six month period on Inadon. The six months does not need to be during a single stay and it is preferred that potential guardians regularly return to this world so their actions can have a positive impact here.

While on Inadon, you may visit Guardians Of The Round Table guilds that are typically found in capital cities and large towns and seek out quests that can be completed.

While in this world, if you have further questions, you can phone the call centre or visit the local headquarters. The call centre always has someone available to take calls no matter the hour or day.

As a potential member of the guardians, leaders of the various headquarters and guilds may send messages directly to your journal with details such as quests or missions that you might be interested in. This information, once sent, cannot be updated if the leader should learn further information that may help you in the completion of the quest.


Dark Forces

Members of the dark forces are not only demons. Many different races have joined them in their mission to corrupt and destroy the world in a fashion that suits them. By becoming a member of the Guardians Of The Round Table, you risk the dark forces making you a target and going after you not only on Inadon, but on Earth too.


Countries of Inadon

Each country of Inadon has its own laws and rules that visitors need to abide by. The various methods of transport that allow the people of Inadon to travel the world are mostly medieval in nature with a few other methods as well.

Some countries are more dangerous than others, particularly those that are heavily populated by members of the dark forces. Such as countries along the demonic line.

Potential guardians from our region, as well as a few other regions, are initially sent to the Green Isles, a cluster of four islands that are suitable for low level classes. These islands are ruled by dukes and are Ruby Isle, Emerald Isle, Opal Isle and Topaz Isle. The capital of each isle, in order, is Shadhurst, Courtmere, Whitehill and Pryn.


Travelling To Inadon

The disc used to travel to Inadon can be used in any device that accepts CDs or DVDs, but can only be used by the party leader. It can also be used at any time of day or night. Nor is there any cool down period between journeys to Inadon.

When travelling between the worlds, very few items can be teleported with you. It is possible to take clothes, footwear and a minimal amount of basic armour such as vambraces. Most jewellery is unable to travel with you, except body piercings. Keep this in mind when you return from Inadon and make sure your gear is left in a secure location.

The first time you and your party travel to Inadon a starter backpack will be provided with some essential items and weapons suited to the combat classes chosen by members of your party. If you lose them, or have them stolen from you, they will not be replaced.

When teleporting between the worlds you will experience a complete lack of sight, sound, smell and touch for the environment around you. You will be able to interact with other party members even though you will not see them. This lack of senses passes quickly.



Time passes differently between the worlds. When returning from Inadon you are inserted back into this world only seconds after you have left. Occasionally there can be a glitch in the teleportation method and a minute or two may have passed between leaving and returning.


While in this world, time slowly passes on Inadon.
  • 1 hour on Earth = 10 minutes on Inadon
  • 24 hours on Earth = 4 hours on Inadon
  • 1 week on Earth = 28 hours on Inadon



If you have not already done so, provide your bank account details to the local headquarters so you can be paid for the quests completed, as well as a few other tasks. You will be paid both during the testing period and after you become a guardian. If you fail the test, all future payments will cease.

Your actions have repercussions, including generating money on the organization’s investments. This allows those involved with the guardians, both members and potential members, to be paid. Money in the lands of Inadon is in copper, silver, gold and platinum pieces.


  • 10 copper pieces = 1 silver piece
  • 10 silver pieces = 1 gold piece
  • 10 gold pieces = 1 platinum piece (not in common use)


Party Formation And Details

All communication for the party will be sent to the email address provided by the party leader. All other information, such as quest updates, crafting ability notifications and levels gained will appear in your individual journals.

Party members can be added or removed at any time and do not have to be from this world. Refer to the commands for information on how to do this. You can add anyone you wish, but your party is responsible for their actions, particularly those added from this world.

Members added to the party do not need to be guardians or potential guardians, but they must not be associated in any way with the dark forces, except under special circumstances.

Party members may have companion animals while in the party. The companion animal’s experience gained is related to the experience gained by their companion. There is no actual limit to the number of companion animals each member of your party may have, but all of them must be cared for and their needs met. Companion animals can be added, removed and re-added as needed by individual members. When they are removed from the party they are to be left in a safe and secure environment that is suited to them. It is not advisable to bring them back to this world, but nor is it against the rules. Companion animals change and gain a level of intelligence and skill, not typically achievable by their wild or domestic counterparts, by remaining a companion and levelling up. This gain is not taken from them if they are removed from the party. See commands for details on how party members can add companion animals.



Commands for your journal and skills do not need to be spoken aloud. To open the journal, you need only think or speak the word ‘journal’. To access the various tabs of the journal while it is open, once again you need only think or speak the words ‘map’, ‘quests’ and ‘notes’. Members of a party can share the information in their journals with each other using the command ‘share journal info/information’. To increase or decrease the viewpoint on the map, say or think the words ‘zoom in’ and ‘zoom out’.

When wishing to return home, use the command, ‘save progress and transfer party home’. If not all members are to return to this world, use the command, ‘leave party member [name] behind, save progress and transfer party home’. Party commands only work for the leader of the party.

Be aware of when and where you use the commands, particularly the ones to transfer your party home. Make sure you leave member and companion animals, that are not travelling with you, in a secure location.

When accepting a companion animal, the party member wanting to take on the responsibility of the animal needs to speak the command ‘accept companion animal [name]’. They are also the one who needs to use the command ‘remove companion animal [name]’ when they no longer wish to have that companion animal at their side.

When using specialised skills gained through crafting abilities and combat classes, such as eagle eye or stealth, use the command ‘activate [skill name]’.


Journal Commands:
  • Journal
  • Map
  • Quests
  • Notes


Party Commands:
  • Accept party member [name].
  • Remove party member [name].
  • Promote [name] to leader.
  • Save progress and transfer party home.
  • Leave party member [name] behind. Save progress and transfer party home.


General Commands:
  • Choose class [combat class].
  • Activate [skill name].
  • Accept companion animal [name].
  • Remove companion animal [name].



Each time you gain a character level, you will receive points you can put into the following attributes.


  • Strength
  • Constitution
  • Intelligence
  • Wisdom
  • Dexterity
  • Charisma
  • Luck


Adding points to your attributes will improve your stats.



All potential guardians must choose a combat class before their initial journey to Inadon. This combat class will start at level zero. All classes will be available once you gain a character level. Some methods of unlocking a class allow it to start at level one while other methods result in it starting at level zero.


Combat Classes
  • Archer
  • Mage
  • Rogue
  • Warrior


Non-Combat Classes
  • Crafter
  • Trader



Crafting abilities allow you to gather resources, create items and perform various abilities. Some guardians focus exclusively on combat while others learn a mixture of combat skills and crafting abilities. There are various methods that can unlock the many crafting abilities, including using or attempting to use an ability and approaching guilds.


  • Alchemy
  • Apothecary
  • Artist
  • Bard
  • Bartering
  • Brewer
  • Carpenter
  • Carver
  • Chandler
  • Clothier
  • Cobbler
  • Cooking
  • Diplomacy
  • Enchanting
  • Farming
  • Fishing
  • Fletcher
  • Glassblowing
  • Hunting
  • Husbandry
  • Jeweller
  • Languages
  • Leatherwork
  • Mason
  • Mining
  • Potter
  • Sailing
  • Scribe
  • Sculptor
  • Shipwright
  • Smithing
  • Thatcher
  • Weaver
  • Wheelwright
  • Woodcutter
  • Woodworker


Levelling Up

Experience points are gained through things such as completing quests, fighting creatures and members of the dark forces, crafting and exploration. When you accumulate enough experience points, you will gain a CAS point. CAS stands for crafting, affinities and skills. These points can be used to level up crafting abilities, weapon and armour affinities or class skills. For every ten CAS points earned you gain a class point and character level. Class points can be used to unlock a new class, which will automatically start at level one, or level up an unlocked class.

Those who are born on Inadon also earn experience points, once they gain their journals on their fifteenth birthday.

Each combat class is maxed out at level thirty, as are skills and weapon and armour affinities. Crafting abilities are maxed out at level one hundred. Once a class is at level thirty, you can either level up another class each time you earn a class point or you can trade one class point for five CAS points.


Death And Revives

Revives or revive items will allow you to respawn upon death. If you die without either, your party has a day in which to use a revive potion or item on you. During that time you will remain in limbo. At the end of a day, if your party has been unable to use a revive potion or item on you, they will have one more day in which to return to your world where you will respawn naked and having lost all of your gear. This will cause you to gain a scar related to your death wound.

Those born on Inadon have two days for someone to use a revive potion or item on them before they are permanently dead and it is time to make funeral arrangements. If it is the leader of the party who dies, then someone will temporarily obtain leadership of the party. Leadership of the party will revert to the original leader the moment they respawn. If the party leader’s death becomes permanent, the temporary leadership will become a permanent leadership of the party.



There are various potions that will enable you to live for extended periods on Inadon and either not age or rewind the aging process so when you return to this world you will not have aged significantly in seemly no time. It is important to either spend shorter periods of time on Inadon or use such potions to prevent unsanctioned people from learning about the guardians due to unusual aging on your behalf.



Your actions and the completion of quests will gain you reputation in local areas. Gain enough reputation in a local area and you will gain global reputation. Your reputation can be positive or negative and will have an effect on the way locals react to you in that area.


Sentient Races

There are numerous sentient races on Inadon. The following are the main sentient races.

  • Demon
  • Dryad
  • Dwarf
  • Elf
  • Gnome
  • Human
  • Kitsune
  • Leprechaun
  • Merfolk
  • Mixed Races
  • Naiad
  • Nephilim
  • Nymph
  • Orc
  • Pixie
  • Selkie
  • Shapeshifter
  • Sylph
  • Titan
  • Valkyrie
  • Vampire



If you are still interested in becoming a guardian, contact your local headquarters and inform them you would like to begin the testing process. Good luck and remember, your actions affect the world around you. So let their impact be a positive one.

Return to the start of the page.